INCREASE STUDENTS’ MOTIVATION IN
LEARNING VOCABULARY THROUGH GUESSING GAMES WITH FICTURES TO THE STUDENTS OF SMP N 16 BENGKULU
RESEARCH PROPOSAL
Written by :
Name : JON SASTRO
NPM : 0821110047
ENGLISH STUDY PROGRAM
THE FACULTY OF TEACHER TRAINING AND EDUCATION
MUHAMMADIYAH UNIVERSITY OF BENGKULU
2011
THE FACULTY OF TEACHER TRAINING AND EDUCATION
MUHAMMADIYAH UNIVERSITY OF BENGKULU
2011
CHAPTER I
INTRODUCTION
This chapter
presents brief discussion of the background, research question, the objective
of the research, significance of the research, limitation of the research,
definition of key terms.
1.1
Background
As
a professional teacher in the language teaching, especially the teaching of
English as a foreign language, teacher mostly spend much of time on appropriate
teaching methodologist for greater effectiveness in students acquisitions on
English, designing, and implementing materials, test, and practice teacher are
responsible to educate the students from little or no knowledge to sufficient
English speaking environment. Most of the teaching technique before, found the
teacher in the classroom by applying traditional and monolingual principle ways
of teaching with unsatisfactory. In the classroom, the teacher must
create the situation that can encourage real communication, many activities can
be designed to make majors’ element lively. Games is one of the techniques that
can be applied in teaching speaking because games in one of potential activity
that gives students feeling of freedom to express themselves. Games are also
potentially useful to encourage students of interact with each other orally.
In this research, the researcher
focuses on the guessing games. The reason for using guessing games is you give
more opportunities to students to make turns in speaking during the times
allocated. The researcher assumes that guessing games are combination between
language practice and fun. They can express their ideas freely because they do
activities with their friends. This game is also easy to admiser and flexible
in terms of subject matter and design.
Based on explanation above the
researcher interested to investigate this problem and solve this problem that
is about students vocabulary by using guessing game with fictures in the SMP N
16 Bengkulu.
1.2
Research questions
1. How far the effectiveness of vocabulary
through guessing games?
2. How The English by games more
interested to teach vocabulary trough guessing games?
3. How the teachers more interested to
teach vocabulary trough guessing games ?
4. How English play game more
interesting for student to learn English?
1.3
The objective of this research
1. To find out the effectiveness of vocabulary
through guessing games
2. Describing using guessing game in
teach vocabulary
3. Finding why teacher interested to
teach vocabulary trough guessing game
4. Finding the way so that the student
want to learn English
1.4
Limitation of the Research
The
researcher limits the discussing of the study about, “increase students’
motivation in learning vocabulary through guessing games with fictures to the students of SMP N 16 Bengkulu.
1.5 The
significance of this research
The writer hopes that this research will
have some benefits in the study of English, especially in teaching vocabulary. The result of this research are hoped to be useful for : teachers,
students, and the other that interested about English teaching,especially about
vocabulary.
1.6
The definition of key term
1. Increase is a process of becoming or
making be better. (oxpord,2008)
2. Technique is way of doing something
especially one that need special skill (oxpord,2008)
3. Guessing game is game which played
by the student with guest about something
4. vocabulary is words as units that
were part of grammatical pattern
CHAPTER II
LITERATURE REVIEW
2.1 Definition of teaching
Teaching is a process to give guidance the students to reach
the goals. Teaching known as “Instruction” it means process that makes someone
do learning. Teaching is a media for learning process includes behavior
individual changes through pre- planned.
Teaching is an exiting job. Today, many references help
teachers to get some solutions of problems in teaching learning process. The
teachers can use some references to find out some techniques of teaching in
their classroom. On the other hand, teaching is not easy to do. The teacher
should do much of his work before entering the classroom.
According to Brown. Teaching
is a superior job, is the demanding job. Among the demanding tasks are
modifying the approaches, Syllabus, technique, and exercises to adopt and
maximize the learning of a class as well as of most of its individual members.
CHAPTER III
RESEARCH METODOLOGY
3.1 Research Design
The design of this research used the
descriptive qualitative, because it’s used to describe the data which are not
amenable to being counted on measure in objective and subjective
(lidicoats,1997).
This research use descriptive method. Descriptive
ask about actually happened and terms of observable behavior events and the
method to the technique of qualitative data collection but also include
establishing a research relation with those you study and analyzing the data
our collect. The researcher used this method to describe students vocabulary by
using guessing games at SMP N 16 Bengkulu.
3.2
The Object of the Research
The object in this research is English
teacher who teach and students in the SMP N 16 Bengkulu.
3.3
Techniques of Collecting the Data
In collecting the data, the researcher use the
interview and observation in at the SMP N 16 Bengkulu. The researcher using
guessing games to know or get the data about student ability in vocabulary. The
researcher make a test to student and the enter in the speaking and listening class.
3.4
Technique of Analysis Data
To
analyzing the data the researcher used the formula.
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